Resourceful game developer with 8+ years of AAA gameplay experience.
Tech Design, Accessibility, and a bit of everything else!
Loves Lego, Languages, and Learning.
Working as a Principal Accessibility / Technical Designer on a new AAA project at Zenimax Online
Focusing on Design, Implementation, and Building an Inclusive Design Studio Culture!
Previously worked as a gameplay engineer on the PUBG and Call of Duty franchises.
Graduated from the University of Wisconsin-Madison, majoring in both Computer Sciences and Linguistics, along with an emphasis on game studies.
During school, Nick had internships with Raven Software and Amazon Web Services, freelance Unity development for Flippfly Games, and iOS app development for UW-Madison's Mobile Learning Incubator. You could also have seen him at a hackathon.
His best code is currently in production on servers and games across the world, but the largest available code(old) is here and here. There is also a section of older projects here. Code for this site is here.
Currently Playing: Stardew Valley, Like A Dragon: Infinite Wealth, Dredge, and Dragon's Dogma 2
All Time Favs: Dark Cloud, Katamari, Fallout 3/NV, Pokemon Snap, Timesplitters, Edith Finch, Harvest Moon, SOMA, Red Dead Redemption (1), and Conker's Bad Fur Day.
Passions: Accessibility Advocate, Language Acquisition, Lego, Animals (especially wearing hats)