About Me


Nick is a Madison-based engineer-turned-designer most recently working at ZeniMax Online Studios (ZOS) as their Principal Accessibility Technical Designer. His passion for game development stems from a love of creation, collaboration, and empowering teams to do their best work.

At ZOS, Nick was responsible for overseeing accessibility of a new AAA MMORPG and ensuring the experience can be playable and loved by all. This role brought Nick into tight collaboration with various feature teams across the studio, alongside more publishing focused teams such as User Research and Localization. Coordinating, designing, and diving into code all made up a typical day for him.

Before the creation of this new role, Nick was the project's Xbox Accessibility Champion while also working as a Senior Technical Designer. As an STD on a fairly fresh Tech Design team, Nick helped establish many best practices, processes, and procedures for the project at large. On the implementation side, Nick's efforts were focused on helping stand-up a new scripting environment, technical feature ownership of dialogue systems and pipelines, and scaling up various systems to withstand the needs of a live service game.

Prior to his employment at ZOS, Nick worked as a Gameplay Engineer at PUBG Corp and Raven Software where he contributed to various titles, including Call of Duty Warzone, Call of Duty Modern Warfare, and PUBG.

Outside of games, Nick is passionate about Language, Lego, and Learning new things. He adores spending time with his various pets: The cats, S'Krivva, Jiggle Billy, and Lily, as well as Leonard the bearded dragon.


Currently Playing: Fantasy Life i, Like A Dragon: Infinite Wealth, Monster Hunter Wilds, and Unnamed Space Idle

All Time Favs: Dark Cloud, Katamari, Fallout 3/NV, Pokemon Snap, Timesplitters, Edith Finch, Harvest Moon, SOMA, Red Dead Redemption (1), and Conker's Bad Fur Day.

Yours truly! Certified by AbleGamers! My PlayStation Trophies! PEuler!

Selected Games (More...)


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Canceled ZeniMax Online MMORPG

New IP, New Engine, New Tools, New(ish) Team. It was really sick.

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PUBG Title(s!)

Helped start a new engineering team at a young studio working on the PUBG universe!

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CoD: Modern Warfare
CoD: Warzone

Owned large systems in shared engine.

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Call of Duty: Black Ops IIII

Worked on original gameplay concepts.

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Call of Duty Online

Worked on new gameplay modes, engine features and tools, and documentation

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Monologue

Game made on a train! >100,000 plays. Featured at GDC, Gamejolt, and Offworld.

Selected Non-Games


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Amazon.com (AWS)

Large scale data pipeline and analysis tool. More accurate than leading competitors.

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Interactive Dance Envir.

Translate real life dance to Python code. Awarded 2nd place at BoilerMake2014

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Horton The Plant

Brought a plant to life at hackMIT 2013. Tweets how he's feeling based on weather.

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txtdate Date Predictor

Predicts when English novels were written. Uses Naive Bayes and Google ngrams.

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Project Euler

I enjoy practicing my math and Go skills on Project Euler questions.

Selected (Public) Talks/Events


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Hackathon Organizer

Organized and ran hacks and jams at UW. Local Hack Day, 100 person Jam, etc.

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Game Jams vs Hacks

Presentation about how jams and hacks differ. Given at UW and Riot Games.

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Internship Safari

Worked with dept. faculty to help students find and acquire internship skills.

Contact Me